A PORTFOLIO EXPERIMENT

Five AIs.
Six games.

One project manager, one shared brief, a different AI platform for each build. Play the results, then see how they compare on the same scorecard.

ClaudeChatGPTGeminiCopilotMistral

The games

Every game is original, runs in the browser on any device, in landscape and portrait, and is a single page with its own sound. Games unlock here as they are finished.

CLAUDE · 2DPLAYABLE

Hive Breach

Run-and-gun on an abandoned space station. Three levels, three bosses, weapon pickups, checkpoints and synthesized music that reacts to the action.

CLAUDE · 3DPLAYABLE

3D game

Relic Run: a 3D runner through five worlds, with realistic lighting and shadows. World 1, Jungle Ruins, is playable now. Built by Claude, with artwork generated by the OpenAI image API under Claude's direction.

GEMINI · 2DIN THE QUEUE

Racing game

Arcade racing on a scrolling road: dodge traffic, grab boosts and reach the finish line.

Coming soon
COPILOT · 2DIN THE QUEUE

Air fighter

Vertical shooter: waves of enemy aircraft, power-ups, a mini boss and a final boss.

Coming soon
MISTRAL · 2DIN THE QUEUE

Maze chase

Collect every pellet in the labyrinth while patrolling enemies hunt you, until a power-up turns the tables.

Coming soon
CHATGPT · 2DIN THE QUEUE

Platformer

Run and jump through a themed level with moving platforms, collectibles, a checkpoint and a boss.

Coming soon

How they are judged

The same six criteria, scored from 0 to 5 after each build. Scores appear as each game is finished.

GameWorks everywherePlayable in 30 sFun and feelCompletenessPolishFollows the brief
Hive Breach · Claude44–545
3D game · Claude––––––
Racing · Gemini––––––
Air fighter · Copilot––––––
Maze chase · Mistral––––––
Platformer · ChatGPT––––––

Technical criteria are checked with the same phone and desktop tests for every game. Fun and feel is scored by the project owner after playing. Hive Breach scores are provisional.

How it is run

Delivery discipline matters as much as the games, so each build follows the same small process.

  1. One briefThe same requirements for every platform: one HTML file, touch and keyboard, sound, one complete level, landscape and portrait.
  2. Time-boxed buildEach game gets a fixed number of iterations. Time, prompts and cost are logged.
  3. Test on a phoneEvery game is opened on a real phone and desktop before it is listed.
  4. Score and publishScored on the six criteria above, with notes on what worked and what needed fixing.

The shared brief is on the build kit page.

Comments

Tried a game? Leave a note. Comments appear after review, in any language, and can be translated on demand.